﻿namespace Diablo3.Window
{
    partial class SimulatorWindow
    {
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Windows Form Designer generated code

        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.gBoxData = new System.Windows.Forms.GroupBox();
            this.lblClassesMissileDamageReduction = new System.Windows.Forms.Label();
            this.lblClassesMeleeDamageReduction = new System.Windows.Forms.Label();
            this.lblClassesLifeSteal = new System.Windows.Forms.Label();
            this.lblClassesLifePerSecond = new System.Windows.Forms.Label();
            this.lblClassesLifePerKill = new System.Windows.Forms.Label();
            this.lblClassesLifePerHit = new System.Windows.Forms.Label();
            this.lblClassesDamage = new System.Windows.Forms.Label();
            this.lblClassesCriticalHitDamage = new System.Windows.Forms.Label();
            this.lblClassesCriticalHitChance = new System.Windows.Forms.Label();
            this.lblClassesAttackSpeed = new System.Windows.Forms.Label();
            this.lblClassesDamageIncreasedBySkills = new System.Windows.Forms.Label();
            this.lblClassesDamageIncreasedByMainProperty = new System.Windows.Forms.Label();
            this.lblClassesEffectiveLife = new System.Windows.Forms.Label();
            this.lblClassesBlockChance = new System.Windows.Forms.Label();
            this.lblClassesTotalDamageReduction = new System.Windows.Forms.Label();
            this.lblClassesDodgeChance = new System.Windows.Forms.Label();
            this.lblClassesBlockValue = new System.Windows.Forms.Label();
            this.lblClassesDamageReductionByRestance = new System.Windows.Forms.Label();
            this.lblClassesAranceHolyResistance = new System.Windows.Forms.Label();
            this.lblClassesPoisonResistance = new System.Windows.Forms.Label();
            this.lblClassesLightningResistance = new System.Windows.Forms.Label();
            this.lblClassesFireResistance = new System.Windows.Forms.Label();
            this.lblClassesColdResistance = new System.Windows.Forms.Label();
            this.lblClassesPhysicalResistance = new System.Windows.Forms.Label();
            this.lblClassesDamageReductionByArmor = new System.Windows.Forms.Label();
            this.lblClassesArmor = new System.Windows.Forms.Label();
            this.lblClassesLife = new System.Windows.Forms.Label();
            this.lblClassesVitality = new System.Windows.Forms.Label();
            this.lblClassesDexterity = new System.Windows.Forms.Label();
            this.lblClassesIntelligence = new System.Windows.Forms.Label();
            this.lblClassesType = new System.Windows.Forms.Label();
            this.lblClassesStrength = new System.Windows.Forms.Label();
            this.menuStrip1 = new System.Windows.Forms.MenuStrip();
            this.menuNew = new System.Windows.Forms.ToolStripMenuItem();
            this.menuImport = new System.Windows.Forms.ToolStripMenuItem();
            this.menuSave = new System.Windows.Forms.ToolStripMenuItem();
            this.groupBox1 = new System.Windows.Forms.GroupBox();
            this.btnAChange = new System.Windows.Forms.Button();
            this.btnADelete = new System.Windows.Forms.Button();
            this.lblAArmor = new System.Windows.Forms.Label();
            this.lblALifeSteal = new System.Windows.Forms.Label();
            this.lblALife = new System.Windows.Forms.Label();
            this.lblADamageReductionByArmor = new System.Windows.Forms.Label();
            this.lblALifePerSecond = new System.Windows.Forms.Label();
            this.lblADamageReductionByRestance = new System.Windows.Forms.Label();
            this.lblATotalDamageReduction = new System.Windows.Forms.Label();
            this.lblALifePerKill = new System.Windows.Forms.Label();
            this.lblAEffectiveLife = new System.Windows.Forms.Label();
            this.lblALifePerHit = new System.Windows.Forms.Label();
            this.lblADamage = new System.Windows.Forms.Label();
            this.groupBox2 = new System.Windows.Forms.GroupBox();
            this.btnBChange = new System.Windows.Forms.Button();
            this.btnBDelete = new System.Windows.Forms.Button();
            this.lblBArmor = new System.Windows.Forms.Label();
            this.lblBLifeSteal = new System.Windows.Forms.Label();
            this.lblBLife = new System.Windows.Forms.Label();
            this.lblBDamageReductionByArmor = new System.Windows.Forms.Label();
            this.lblBLifePerSecond = new System.Windows.Forms.Label();
            this.lblBDamageReductionByRestance = new System.Windows.Forms.Label();
            this.lblBTotalDamageReduction = new System.Windows.Forms.Label();
            this.lblBLifePerKill = new System.Windows.Forms.Label();
            this.lblBEffectiveLife = new System.Windows.Forms.Label();
            this.lblBLifePerHit = new System.Windows.Forms.Label();
            this.lblBDamage = new System.Windows.Forms.Label();
            this.groupBox3 = new System.Windows.Forms.GroupBox();
            this.btnCChange = new System.Windows.Forms.Button();
            this.btnCDelete = new System.Windows.Forms.Button();
            this.lblCArmor = new System.Windows.Forms.Label();
            this.lblCLifeSteal = new System.Windows.Forms.Label();
            this.lblCLife = new System.Windows.Forms.Label();
            this.lblCDamageReductionByArmor = new System.Windows.Forms.Label();
            this.lblCLifePerSecond = new System.Windows.Forms.Label();
            this.lblCDamageReductionByRestance = new System.Windows.Forms.Label();
            this.lblCTotalDamageReduction = new System.Windows.Forms.Label();
            this.lblCLifePerKill = new System.Windows.Forms.Label();
            this.lblCEffectiveLife = new System.Windows.Forms.Label();
            this.lblCLifePerHit = new System.Windows.Forms.Label();
            this.lblCDamage = new System.Windows.Forms.Label();
            this.itemsC = new Diablo3.Window.ItemsControl();
            this.itemsB = new Diablo3.Window.ItemsControl();
            this.itemsA = new Diablo3.Window.ItemsControl();
            this.itemsFeet = new Diablo3.Window.ItemsControl();
            this.itemsWaist = new Diablo3.Window.ItemsControl();
            this.itemsWeapons = new Diablo3.Window.ItemsControl();
            this.itemsTorso = new Diablo3.Window.ItemsControl();
            this.itemsHands = new Diablo3.Window.ItemsControl();
            this.itemsLegs = new Diablo3.Window.ItemsControl();
            this.itemsShoulders = new Diablo3.Window.ItemsControl();
            this.itemsOffHand = new Diablo3.Window.ItemsControl();
            this.itemsWrists = new Diablo3.Window.ItemsControl();
            this.itemsRings = new Diablo3.Window.ItemsControl();
            this.itemsHead = new Diablo3.Window.ItemsControl();
            this.itemsAmuletsRight = new Diablo3.Window.ItemsControl();
            this.itemsAmuletsLeft = new Diablo3.Window.ItemsControl();
            this.gBoxData.SuspendLayout();
            this.menuStrip1.SuspendLayout();
            this.groupBox1.SuspendLayout();
            this.groupBox2.SuspendLayout();
            this.groupBox3.SuspendLayout();
            this.SuspendLayout();
            // 
            // gBoxData
            // 
            this.gBoxData.Controls.Add(this.lblClassesMissileDamageReduction);
            this.gBoxData.Controls.Add(this.lblClassesMeleeDamageReduction);
            this.gBoxData.Controls.Add(this.lblClassesLifeSteal);
            this.gBoxData.Controls.Add(this.lblClassesLifePerSecond);
            this.gBoxData.Controls.Add(this.lblClassesLifePerKill);
            this.gBoxData.Controls.Add(this.lblClassesLifePerHit);
            this.gBoxData.Controls.Add(this.lblClassesDamage);
            this.gBoxData.Controls.Add(this.lblClassesCriticalHitDamage);
            this.gBoxData.Controls.Add(this.lblClassesCriticalHitChance);
            this.gBoxData.Controls.Add(this.lblClassesAttackSpeed);
            this.gBoxData.Controls.Add(this.lblClassesDamageIncreasedBySkills);
            this.gBoxData.Controls.Add(this.lblClassesDamageIncreasedByMainProperty);
            this.gBoxData.Controls.Add(this.lblClassesEffectiveLife);
            this.gBoxData.Controls.Add(this.lblClassesBlockChance);
            this.gBoxData.Controls.Add(this.lblClassesTotalDamageReduction);
            this.gBoxData.Controls.Add(this.lblClassesDodgeChance);
            this.gBoxData.Controls.Add(this.lblClassesBlockValue);
            this.gBoxData.Controls.Add(this.lblClassesDamageReductionByRestance);
            this.gBoxData.Controls.Add(this.lblClassesAranceHolyResistance);
            this.gBoxData.Controls.Add(this.lblClassesPoisonResistance);
            this.gBoxData.Controls.Add(this.lblClassesLightningResistance);
            this.gBoxData.Controls.Add(this.lblClassesFireResistance);
            this.gBoxData.Controls.Add(this.lblClassesColdResistance);
            this.gBoxData.Controls.Add(this.lblClassesPhysicalResistance);
            this.gBoxData.Controls.Add(this.lblClassesDamageReductionByArmor);
            this.gBoxData.Controls.Add(this.lblClassesArmor);
            this.gBoxData.Controls.Add(this.lblClassesLife);
            this.gBoxData.Controls.Add(this.lblClassesVitality);
            this.gBoxData.Controls.Add(this.lblClassesDexterity);
            this.gBoxData.Controls.Add(this.lblClassesIntelligence);
            this.gBoxData.Controls.Add(this.lblClassesType);
            this.gBoxData.Controls.Add(this.lblClassesStrength);
            this.gBoxData.Location = new System.Drawing.Point(12, 36);
            this.gBoxData.Name = "gBoxData";
            this.gBoxData.Size = new System.Drawing.Size(150, 630);
            this.gBoxData.TabIndex = 0;
            this.gBoxData.TabStop = false;
            this.gBoxData.Text = "人物数据";
            // 
            // lblClassesMissileDamageReduction
            // 
            this.lblClassesMissileDamageReduction.AutoSize = true;
            this.lblClassesMissileDamageReduction.Location = new System.Drawing.Point(6, 319);
            this.lblClassesMissileDamageReduction.Name = "lblClassesMissileDamageReduction";
            this.lblClassesMissileDamageReduction.Size = new System.Drawing.Size(53, 12);
            this.lblClassesMissileDamageReduction.TabIndex = 2;
            this.lblClassesMissileDamageReduction.Text = "远程减伤";
            // 
            // lblClassesMeleeDamageReduction
            // 
            this.lblClassesMeleeDamageReduction.AutoSize = true;
            this.lblClassesMeleeDamageReduction.Location = new System.Drawing.Point(6, 301);
            this.lblClassesMeleeDamageReduction.Name = "lblClassesMeleeDamageReduction";
            this.lblClassesMeleeDamageReduction.Size = new System.Drawing.Size(53, 12);
            this.lblClassesMeleeDamageReduction.TabIndex = 2;
            this.lblClassesMeleeDamageReduction.Text = "近战减伤";
            // 
            // lblClassesLifeSteal
            // 
            this.lblClassesLifeSteal.AutoSize = true;
            this.lblClassesLifeSteal.Location = new System.Drawing.Point(6, 607);
            this.lblClassesLifeSteal.Name = "lblClassesLifeSteal";
            this.lblClassesLifeSteal.Size = new System.Drawing.Size(53, 12);
            this.lblClassesLifeSteal.TabIndex = 2;
            this.lblClassesLifeSteal.Text = "生命汲取";
            // 
            // lblClassesLifePerSecond
            // 
            this.lblClassesLifePerSecond.AutoSize = true;
            this.lblClassesLifePerSecond.Location = new System.Drawing.Point(6, 589);
            this.lblClassesLifePerSecond.Name = "lblClassesLifePerSecond";
            this.lblClassesLifePerSecond.Size = new System.Drawing.Size(53, 12);
            this.lblClassesLifePerSecond.TabIndex = 2;
            this.lblClassesLifePerSecond.Text = "每秒恢复";
            // 
            // lblClassesLifePerKill
            // 
            this.lblClassesLifePerKill.AutoSize = true;
            this.lblClassesLifePerKill.Location = new System.Drawing.Point(6, 571);
            this.lblClassesLifePerKill.Name = "lblClassesLifePerKill";
            this.lblClassesLifePerKill.Size = new System.Drawing.Size(53, 12);
            this.lblClassesLifePerKill.TabIndex = 2;
            this.lblClassesLifePerKill.Text = "击杀恢复";
            // 
            // lblClassesLifePerHit
            // 
            this.lblClassesLifePerHit.AutoSize = true;
            this.lblClassesLifePerHit.Location = new System.Drawing.Point(6, 553);
            this.lblClassesLifePerHit.Name = "lblClassesLifePerHit";
            this.lblClassesLifePerHit.Size = new System.Drawing.Size(53, 12);
            this.lblClassesLifePerHit.TabIndex = 2;
            this.lblClassesLifePerHit.Text = "击中恢复";
            // 
            // lblClassesDamage
            // 
            this.lblClassesDamage.AutoSize = true;
            this.lblClassesDamage.Location = new System.Drawing.Point(6, 517);
            this.lblClassesDamage.Name = "lblClassesDamage";
            this.lblClassesDamage.Size = new System.Drawing.Size(53, 12);
            this.lblClassesDamage.TabIndex = 2;
            this.lblClassesDamage.Text = "面板伤害";
            // 
            // lblClassesCriticalHitDamage
            // 
            this.lblClassesCriticalHitDamage.AutoSize = true;
            this.lblClassesCriticalHitDamage.Location = new System.Drawing.Point(6, 499);
            this.lblClassesCriticalHitDamage.Name = "lblClassesCriticalHitDamage";
            this.lblClassesCriticalHitDamage.Size = new System.Drawing.Size(53, 12);
            this.lblClassesCriticalHitDamage.TabIndex = 2;
            this.lblClassesCriticalHitDamage.Text = "暴击伤害";
            // 
            // lblClassesCriticalHitChance
            // 
            this.lblClassesCriticalHitChance.AutoSize = true;
            this.lblClassesCriticalHitChance.Location = new System.Drawing.Point(6, 481);
            this.lblClassesCriticalHitChance.Name = "lblClassesCriticalHitChance";
            this.lblClassesCriticalHitChance.Size = new System.Drawing.Size(53, 12);
            this.lblClassesCriticalHitChance.TabIndex = 2;
            this.lblClassesCriticalHitChance.Text = "暴击几率";
            // 
            // lblClassesAttackSpeed
            // 
            this.lblClassesAttackSpeed.AutoSize = true;
            this.lblClassesAttackSpeed.Location = new System.Drawing.Point(6, 463);
            this.lblClassesAttackSpeed.Name = "lblClassesAttackSpeed";
            this.lblClassesAttackSpeed.Size = new System.Drawing.Size(29, 12);
            this.lblClassesAttackSpeed.TabIndex = 2;
            this.lblClassesAttackSpeed.Text = "攻速";
            // 
            // lblClassesDamageIncreasedBySkills
            // 
            this.lblClassesDamageIncreasedBySkills.AutoSize = true;
            this.lblClassesDamageIncreasedBySkills.Location = new System.Drawing.Point(6, 445);
            this.lblClassesDamageIncreasedBySkills.Name = "lblClassesDamageIncreasedBySkills";
            this.lblClassesDamageIncreasedBySkills.Size = new System.Drawing.Size(53, 12);
            this.lblClassesDamageIncreasedBySkills.TabIndex = 2;
            this.lblClassesDamageIncreasedBySkills.Text = "技能加成";
            // 
            // lblClassesDamageIncreasedByMainProperty
            // 
            this.lblClassesDamageIncreasedByMainProperty.AutoSize = true;
            this.lblClassesDamageIncreasedByMainProperty.Location = new System.Drawing.Point(6, 427);
            this.lblClassesDamageIncreasedByMainProperty.Name = "lblClassesDamageIncreasedByMainProperty";
            this.lblClassesDamageIncreasedByMainProperty.Size = new System.Drawing.Size(65, 12);
            this.lblClassesDamageIncreasedByMainProperty.TabIndex = 2;
            this.lblClassesDamageIncreasedByMainProperty.Text = "主属性加成";
            // 
            // lblClassesEffectiveLife
            // 
            this.lblClassesEffectiveLife.AutoSize = true;
            this.lblClassesEffectiveLife.Location = new System.Drawing.Point(6, 391);
            this.lblClassesEffectiveLife.Name = "lblClassesEffectiveLife";
            this.lblClassesEffectiveLife.Size = new System.Drawing.Size(65, 12);
            this.lblClassesEffectiveLife.TabIndex = 2;
            this.lblClassesEffectiveLife.Text = "有效生命值";
            // 
            // lblClassesBlockChance
            // 
            this.lblClassesBlockChance.AutoSize = true;
            this.lblClassesBlockChance.Location = new System.Drawing.Point(6, 373);
            this.lblClassesBlockChance.Name = "lblClassesBlockChance";
            this.lblClassesBlockChance.Size = new System.Drawing.Size(53, 12);
            this.lblClassesBlockChance.TabIndex = 2;
            this.lblClassesBlockChance.Text = "格挡几率";
            // 
            // lblClassesTotalDamageReduction
            // 
            this.lblClassesTotalDamageReduction.AutoSize = true;
            this.lblClassesTotalDamageReduction.Location = new System.Drawing.Point(6, 337);
            this.lblClassesTotalDamageReduction.Name = "lblClassesTotalDamageReduction";
            this.lblClassesTotalDamageReduction.Size = new System.Drawing.Size(41, 12);
            this.lblClassesTotalDamageReduction.TabIndex = 2;
            this.lblClassesTotalDamageReduction.Text = "总减伤";
            // 
            // lblClassesDodgeChance
            // 
            this.lblClassesDodgeChance.AutoSize = true;
            this.lblClassesDodgeChance.Location = new System.Drawing.Point(6, 283);
            this.lblClassesDodgeChance.Name = "lblClassesDodgeChance";
            this.lblClassesDodgeChance.Size = new System.Drawing.Size(53, 12);
            this.lblClassesDodgeChance.TabIndex = 2;
            this.lblClassesDodgeChance.Text = "闪避几率";
            // 
            // lblClassesBlockValue
            // 
            this.lblClassesBlockValue.AutoSize = true;
            this.lblClassesBlockValue.Location = new System.Drawing.Point(6, 355);
            this.lblClassesBlockValue.Name = "lblClassesBlockValue";
            this.lblClassesBlockValue.Size = new System.Drawing.Size(41, 12);
            this.lblClassesBlockValue.TabIndex = 2;
            this.lblClassesBlockValue.Text = "格挡值";
            // 
            // lblClassesDamageReductionByRestance
            // 
            this.lblClassesDamageReductionByRestance.AutoSize = true;
            this.lblClassesDamageReductionByRestance.Location = new System.Drawing.Point(6, 265);
            this.lblClassesDamageReductionByRestance.Name = "lblClassesDamageReductionByRestance";
            this.lblClassesDamageReductionByRestance.Size = new System.Drawing.Size(53, 12);
            this.lblClassesDamageReductionByRestance.TabIndex = 2;
            this.lblClassesDamageReductionByRestance.Text = "抗性减伤";
            // 
            // lblClassesAranceHolyResistance
            // 
            this.lblClassesAranceHolyResistance.AutoSize = true;
            this.lblClassesAranceHolyResistance.Location = new System.Drawing.Point(6, 247);
            this.lblClassesAranceHolyResistance.Name = "lblClassesAranceHolyResistance";
            this.lblClassesAranceHolyResistance.Size = new System.Drawing.Size(53, 12);
            this.lblClassesAranceHolyResistance.TabIndex = 2;
            this.lblClassesAranceHolyResistance.Text = "秘法抗性";
            // 
            // lblClassesPoisonResistance
            // 
            this.lblClassesPoisonResistance.AutoSize = true;
            this.lblClassesPoisonResistance.Location = new System.Drawing.Point(6, 229);
            this.lblClassesPoisonResistance.Name = "lblClassesPoisonResistance";
            this.lblClassesPoisonResistance.Size = new System.Drawing.Size(53, 12);
            this.lblClassesPoisonResistance.TabIndex = 2;
            this.lblClassesPoisonResistance.Text = "毒素抗性";
            // 
            // lblClassesLightningResistance
            // 
            this.lblClassesLightningResistance.AutoSize = true;
            this.lblClassesLightningResistance.Location = new System.Drawing.Point(6, 211);
            this.lblClassesLightningResistance.Name = "lblClassesLightningResistance";
            this.lblClassesLightningResistance.Size = new System.Drawing.Size(53, 12);
            this.lblClassesLightningResistance.TabIndex = 2;
            this.lblClassesLightningResistance.Text = "电击抗性";
            // 
            // lblClassesFireResistance
            // 
            this.lblClassesFireResistance.AutoSize = true;
            this.lblClassesFireResistance.Location = new System.Drawing.Point(6, 193);
            this.lblClassesFireResistance.Name = "lblClassesFireResistance";
            this.lblClassesFireResistance.Size = new System.Drawing.Size(53, 12);
            this.lblClassesFireResistance.TabIndex = 2;
            this.lblClassesFireResistance.Text = "火焰抗性";
            // 
            // lblClassesColdResistance
            // 
            this.lblClassesColdResistance.AutoSize = true;
            this.lblClassesColdResistance.Location = new System.Drawing.Point(6, 175);
            this.lblClassesColdResistance.Name = "lblClassesColdResistance";
            this.lblClassesColdResistance.Size = new System.Drawing.Size(53, 12);
            this.lblClassesColdResistance.TabIndex = 2;
            this.lblClassesColdResistance.Text = "寒冰抗性";
            // 
            // lblClassesPhysicalResistance
            // 
            this.lblClassesPhysicalResistance.AutoSize = true;
            this.lblClassesPhysicalResistance.Location = new System.Drawing.Point(6, 157);
            this.lblClassesPhysicalResistance.Name = "lblClassesPhysicalResistance";
            this.lblClassesPhysicalResistance.Size = new System.Drawing.Size(53, 12);
            this.lblClassesPhysicalResistance.TabIndex = 2;
            this.lblClassesPhysicalResistance.Text = "物理抗性";
            // 
            // lblClassesDamageReductionByArmor
            // 
            this.lblClassesDamageReductionByArmor.AutoSize = true;
            this.lblClassesDamageReductionByArmor.Location = new System.Drawing.Point(6, 139);
            this.lblClassesDamageReductionByArmor.Name = "lblClassesDamageReductionByArmor";
            this.lblClassesDamageReductionByArmor.Size = new System.Drawing.Size(53, 12);
            this.lblClassesDamageReductionByArmor.TabIndex = 2;
            this.lblClassesDamageReductionByArmor.Text = "护甲减伤";
            // 
            // lblClassesArmor
            // 
            this.lblClassesArmor.AutoSize = true;
            this.lblClassesArmor.Location = new System.Drawing.Point(6, 121);
            this.lblClassesArmor.Name = "lblClassesArmor";
            this.lblClassesArmor.Size = new System.Drawing.Size(29, 12);
            this.lblClassesArmor.TabIndex = 2;
            this.lblClassesArmor.Text = "护甲";
            // 
            // lblClassesLife
            // 
            this.lblClassesLife.AutoSize = true;
            this.lblClassesLife.Location = new System.Drawing.Point(6, 103);
            this.lblClassesLife.Name = "lblClassesLife";
            this.lblClassesLife.Size = new System.Drawing.Size(41, 12);
            this.lblClassesLife.TabIndex = 1;
            this.lblClassesLife.Text = "生命值";
            // 
            // lblClassesVitality
            // 
            this.lblClassesVitality.AutoSize = true;
            this.lblClassesVitality.Location = new System.Drawing.Point(6, 86);
            this.lblClassesVitality.Name = "lblClassesVitality";
            this.lblClassesVitality.Size = new System.Drawing.Size(29, 12);
            this.lblClassesVitality.TabIndex = 1;
            this.lblClassesVitality.Text = "体力";
            // 
            // lblClassesDexterity
            // 
            this.lblClassesDexterity.AutoSize = true;
            this.lblClassesDexterity.Location = new System.Drawing.Point(6, 52);
            this.lblClassesDexterity.Name = "lblClassesDexterity";
            this.lblClassesDexterity.Size = new System.Drawing.Size(29, 12);
            this.lblClassesDexterity.TabIndex = 1;
            this.lblClassesDexterity.Text = "敏捷";
            // 
            // lblClassesIntelligence
            // 
            this.lblClassesIntelligence.AutoSize = true;
            this.lblClassesIntelligence.Location = new System.Drawing.Point(6, 69);
            this.lblClassesIntelligence.Name = "lblClassesIntelligence";
            this.lblClassesIntelligence.Size = new System.Drawing.Size(29, 12);
            this.lblClassesIntelligence.TabIndex = 0;
            this.lblClassesIntelligence.Text = "智力";
            // 
            // lblClassesType
            // 
            this.lblClassesType.AutoSize = true;
            this.lblClassesType.Location = new System.Drawing.Point(6, 17);
            this.lblClassesType.Name = "lblClassesType";
            this.lblClassesType.Size = new System.Drawing.Size(29, 12);
            this.lblClassesType.TabIndex = 0;
            this.lblClassesType.Text = "职业";
            // 
            // lblClassesStrength
            // 
            this.lblClassesStrength.AutoSize = true;
            this.lblClassesStrength.Location = new System.Drawing.Point(6, 35);
            this.lblClassesStrength.Name = "lblClassesStrength";
            this.lblClassesStrength.Size = new System.Drawing.Size(35, 12);
            this.lblClassesStrength.TabIndex = 0;
            this.lblClassesStrength.Text = "力量 ";
            // 
            // menuStrip1
            // 
            this.menuStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
            this.menuNew,
            this.menuImport,
            this.menuSave});
            this.menuStrip1.Location = new System.Drawing.Point(0, 0);
            this.menuStrip1.Name = "menuStrip1";
            this.menuStrip1.Size = new System.Drawing.Size(1163, 24);
            this.menuStrip1.TabIndex = 3;
            this.menuStrip1.Text = "menuStrip1";
            // 
            // menuNew
            // 
            this.menuNew.Name = "menuNew";
            this.menuNew.Size = new System.Drawing.Size(41, 20);
            this.menuNew.Text = "新建";
            this.menuNew.Click += new System.EventHandler(this.menuNew_Click);
            // 
            // menuImport
            // 
            this.menuImport.Name = "menuImport";
            this.menuImport.Size = new System.Drawing.Size(41, 20);
            this.menuImport.Text = "导入";
            this.menuImport.Click += new System.EventHandler(this.menuImport_Click);
            // 
            // menuSave
            // 
            this.menuSave.Name = "menuSave";
            this.menuSave.Size = new System.Drawing.Size(41, 20);
            this.menuSave.Text = "保存";
            this.menuSave.Click += new System.EventHandler(this.menuSave_Click);
            // 
            // groupBox1
            // 
            this.groupBox1.Controls.Add(this.btnAChange);
            this.groupBox1.Controls.Add(this.btnADelete);
            this.groupBox1.Controls.Add(this.itemsA);
            this.groupBox1.Controls.Add(this.lblAArmor);
            this.groupBox1.Controls.Add(this.lblALifeSteal);
            this.groupBox1.Controls.Add(this.lblALife);
            this.groupBox1.Controls.Add(this.lblADamageReductionByArmor);
            this.groupBox1.Controls.Add(this.lblALifePerSecond);
            this.groupBox1.Controls.Add(this.lblADamageReductionByRestance);
            this.groupBox1.Controls.Add(this.lblATotalDamageReduction);
            this.groupBox1.Controls.Add(this.lblALifePerKill);
            this.groupBox1.Controls.Add(this.lblAEffectiveLife);
            this.groupBox1.Controls.Add(this.lblALifePerHit);
            this.groupBox1.Controls.Add(this.lblADamage);
            this.groupBox1.Location = new System.Drawing.Point(758, 36);
            this.groupBox1.Name = "groupBox1";
            this.groupBox1.Size = new System.Drawing.Size(395, 205);
            this.groupBox1.TabIndex = 4;
            this.groupBox1.TabStop = false;
            this.groupBox1.Text = "备选装备A";
            // 
            // btnAChange
            // 
            this.btnAChange.Location = new System.Drawing.Point(233, 173);
            this.btnAChange.Name = "btnAChange";
            this.btnAChange.Size = new System.Drawing.Size(75, 23);
            this.btnAChange.TabIndex = 3;
            this.btnAChange.Text = "换装";
            this.btnAChange.UseVisualStyleBackColor = true;
            this.btnAChange.Click += new System.EventHandler(this.btnAChange_Click);
            // 
            // btnADelete
            // 
            this.btnADelete.Location = new System.Drawing.Point(314, 173);
            this.btnADelete.Name = "btnADelete";
            this.btnADelete.Size = new System.Drawing.Size(75, 23);
            this.btnADelete.TabIndex = 3;
            this.btnADelete.Text = "删除";
            this.btnADelete.UseVisualStyleBackColor = true;
            this.btnADelete.Click += new System.EventHandler(this.btnADelete_Click);
            // 
            // lblAArmor
            // 
            this.lblAArmor.AutoSize = true;
            this.lblAArmor.Location = new System.Drawing.Point(135, 24);
            this.lblAArmor.Name = "lblAArmor";
            this.lblAArmor.Size = new System.Drawing.Size(29, 12);
            this.lblAArmor.TabIndex = 2;
            this.lblAArmor.Text = "护甲";
            // 
            // lblALifeSteal
            // 
            this.lblALifeSteal.AutoSize = true;
            this.lblALifeSteal.Location = new System.Drawing.Point(270, 115);
            this.lblALifeSteal.Name = "lblALifeSteal";
            this.lblALifeSteal.Size = new System.Drawing.Size(53, 12);
            this.lblALifeSteal.TabIndex = 2;
            this.lblALifeSteal.Text = "生命汲取";
            // 
            // lblALife
            // 
            this.lblALife.AutoSize = true;
            this.lblALife.Location = new System.Drawing.Point(135, 42);
            this.lblALife.Name = "lblALife";
            this.lblALife.Size = new System.Drawing.Size(41, 12);
            this.lblALife.TabIndex = 1;
            this.lblALife.Text = "生命值";
            // 
            // lblADamageReductionByArmor
            // 
            this.lblADamageReductionByArmor.AutoSize = true;
            this.lblADamageReductionByArmor.Location = new System.Drawing.Point(135, 61);
            this.lblADamageReductionByArmor.Name = "lblADamageReductionByArmor";
            this.lblADamageReductionByArmor.Size = new System.Drawing.Size(53, 12);
            this.lblADamageReductionByArmor.TabIndex = 2;
            this.lblADamageReductionByArmor.Text = "护甲减伤";
            // 
            // lblALifePerSecond
            // 
            this.lblALifePerSecond.AutoSize = true;
            this.lblALifePerSecond.Location = new System.Drawing.Point(270, 97);
            this.lblALifePerSecond.Name = "lblALifePerSecond";
            this.lblALifePerSecond.Size = new System.Drawing.Size(53, 12);
            this.lblALifePerSecond.TabIndex = 2;
            this.lblALifePerSecond.Text = "每秒恢复";
            // 
            // lblADamageReductionByRestance
            // 
            this.lblADamageReductionByRestance.AutoSize = true;
            this.lblADamageReductionByRestance.Location = new System.Drawing.Point(135, 79);
            this.lblADamageReductionByRestance.Name = "lblADamageReductionByRestance";
            this.lblADamageReductionByRestance.Size = new System.Drawing.Size(53, 12);
            this.lblADamageReductionByRestance.TabIndex = 2;
            this.lblADamageReductionByRestance.Text = "抗性减伤";
            // 
            // lblATotalDamageReduction
            // 
            this.lblATotalDamageReduction.AutoSize = true;
            this.lblATotalDamageReduction.Location = new System.Drawing.Point(135, 97);
            this.lblATotalDamageReduction.Name = "lblATotalDamageReduction";
            this.lblATotalDamageReduction.Size = new System.Drawing.Size(41, 12);
            this.lblATotalDamageReduction.TabIndex = 2;
            this.lblATotalDamageReduction.Text = "总减伤";
            // 
            // lblALifePerKill
            // 
            this.lblALifePerKill.AutoSize = true;
            this.lblALifePerKill.Location = new System.Drawing.Point(270, 79);
            this.lblALifePerKill.Name = "lblALifePerKill";
            this.lblALifePerKill.Size = new System.Drawing.Size(53, 12);
            this.lblALifePerKill.TabIndex = 2;
            this.lblALifePerKill.Text = "击杀恢复";
            // 
            // lblAEffectiveLife
            // 
            this.lblAEffectiveLife.AutoSize = true;
            this.lblAEffectiveLife.Location = new System.Drawing.Point(135, 115);
            this.lblAEffectiveLife.Name = "lblAEffectiveLife";
            this.lblAEffectiveLife.Size = new System.Drawing.Size(65, 12);
            this.lblAEffectiveLife.TabIndex = 2;
            this.lblAEffectiveLife.Text = "有效生命值";
            // 
            // lblALifePerHit
            // 
            this.lblALifePerHit.AutoSize = true;
            this.lblALifePerHit.Location = new System.Drawing.Point(270, 61);
            this.lblALifePerHit.Name = "lblALifePerHit";
            this.lblALifePerHit.Size = new System.Drawing.Size(53, 12);
            this.lblALifePerHit.TabIndex = 2;
            this.lblALifePerHit.Text = "击中恢复";
            // 
            // lblADamage
            // 
            this.lblADamage.AutoSize = true;
            this.lblADamage.Location = new System.Drawing.Point(270, 24);
            this.lblADamage.Name = "lblADamage";
            this.lblADamage.Size = new System.Drawing.Size(53, 12);
            this.lblADamage.TabIndex = 2;
            this.lblADamage.Text = "面板伤害";
            // 
            // groupBox2
            // 
            this.groupBox2.Controls.Add(this.btnBChange);
            this.groupBox2.Controls.Add(this.btnBDelete);
            this.groupBox2.Controls.Add(this.itemsB);
            this.groupBox2.Controls.Add(this.lblBArmor);
            this.groupBox2.Controls.Add(this.lblBLifeSteal);
            this.groupBox2.Controls.Add(this.lblBLife);
            this.groupBox2.Controls.Add(this.lblBDamageReductionByArmor);
            this.groupBox2.Controls.Add(this.lblBLifePerSecond);
            this.groupBox2.Controls.Add(this.lblBDamageReductionByRestance);
            this.groupBox2.Controls.Add(this.lblBTotalDamageReduction);
            this.groupBox2.Controls.Add(this.lblBLifePerKill);
            this.groupBox2.Controls.Add(this.lblBEffectiveLife);
            this.groupBox2.Controls.Add(this.lblBLifePerHit);
            this.groupBox2.Controls.Add(this.lblBDamage);
            this.groupBox2.Location = new System.Drawing.Point(758, 247);
            this.groupBox2.Name = "groupBox2";
            this.groupBox2.Size = new System.Drawing.Size(395, 205);
            this.groupBox2.TabIndex = 4;
            this.groupBox2.TabStop = false;
            this.groupBox2.Text = "备选装备B";
            // 
            // btnBChange
            // 
            this.btnBChange.Location = new System.Drawing.Point(233, 173);
            this.btnBChange.Name = "btnBChange";
            this.btnBChange.Size = new System.Drawing.Size(75, 23);
            this.btnBChange.TabIndex = 3;
            this.btnBChange.Text = "换装";
            this.btnBChange.UseVisualStyleBackColor = true;
            this.btnBChange.Click += new System.EventHandler(this.btnBChange_Click);
            // 
            // btnBDelete
            // 
            this.btnBDelete.Location = new System.Drawing.Point(314, 173);
            this.btnBDelete.Name = "btnBDelete";
            this.btnBDelete.Size = new System.Drawing.Size(75, 23);
            this.btnBDelete.TabIndex = 3;
            this.btnBDelete.Text = "删除";
            this.btnBDelete.UseVisualStyleBackColor = true;
            this.btnBDelete.Click += new System.EventHandler(this.btnBDelete_Click);
            // 
            // lblBArmor
            // 
            this.lblBArmor.AutoSize = true;
            this.lblBArmor.Location = new System.Drawing.Point(135, 24);
            this.lblBArmor.Name = "lblBArmor";
            this.lblBArmor.Size = new System.Drawing.Size(29, 12);
            this.lblBArmor.TabIndex = 2;
            this.lblBArmor.Text = "护甲";
            // 
            // lblBLifeSteal
            // 
            this.lblBLifeSteal.AutoSize = true;
            this.lblBLifeSteal.Location = new System.Drawing.Point(270, 115);
            this.lblBLifeSteal.Name = "lblBLifeSteal";
            this.lblBLifeSteal.Size = new System.Drawing.Size(53, 12);
            this.lblBLifeSteal.TabIndex = 2;
            this.lblBLifeSteal.Text = "生命汲取";
            // 
            // lblBLife
            // 
            this.lblBLife.AutoSize = true;
            this.lblBLife.Location = new System.Drawing.Point(135, 42);
            this.lblBLife.Name = "lblBLife";
            this.lblBLife.Size = new System.Drawing.Size(41, 12);
            this.lblBLife.TabIndex = 1;
            this.lblBLife.Text = "生命值";
            // 
            // lblBDamageReductionByArmor
            // 
            this.lblBDamageReductionByArmor.AutoSize = true;
            this.lblBDamageReductionByArmor.Location = new System.Drawing.Point(135, 61);
            this.lblBDamageReductionByArmor.Name = "lblBDamageReductionByArmor";
            this.lblBDamageReductionByArmor.Size = new System.Drawing.Size(53, 12);
            this.lblBDamageReductionByArmor.TabIndex = 2;
            this.lblBDamageReductionByArmor.Text = "护甲减伤";
            // 
            // lblBLifePerSecond
            // 
            this.lblBLifePerSecond.AutoSize = true;
            this.lblBLifePerSecond.Location = new System.Drawing.Point(270, 97);
            this.lblBLifePerSecond.Name = "lblBLifePerSecond";
            this.lblBLifePerSecond.Size = new System.Drawing.Size(53, 12);
            this.lblBLifePerSecond.TabIndex = 2;
            this.lblBLifePerSecond.Text = "每秒恢复";
            // 
            // lblBDamageReductionByRestance
            // 
            this.lblBDamageReductionByRestance.AutoSize = true;
            this.lblBDamageReductionByRestance.Location = new System.Drawing.Point(135, 79);
            this.lblBDamageReductionByRestance.Name = "lblBDamageReductionByRestance";
            this.lblBDamageReductionByRestance.Size = new System.Drawing.Size(53, 12);
            this.lblBDamageReductionByRestance.TabIndex = 2;
            this.lblBDamageReductionByRestance.Text = "抗性减伤";
            // 
            // lblBTotalDamageReduction
            // 
            this.lblBTotalDamageReduction.AutoSize = true;
            this.lblBTotalDamageReduction.Location = new System.Drawing.Point(135, 97);
            this.lblBTotalDamageReduction.Name = "lblBTotalDamageReduction";
            this.lblBTotalDamageReduction.Size = new System.Drawing.Size(41, 12);
            this.lblBTotalDamageReduction.TabIndex = 2;
            this.lblBTotalDamageReduction.Text = "总减伤";
            // 
            // lblBLifePerKill
            // 
            this.lblBLifePerKill.AutoSize = true;
            this.lblBLifePerKill.Location = new System.Drawing.Point(270, 79);
            this.lblBLifePerKill.Name = "lblBLifePerKill";
            this.lblBLifePerKill.Size = new System.Drawing.Size(53, 12);
            this.lblBLifePerKill.TabIndex = 2;
            this.lblBLifePerKill.Text = "击杀恢复";
            // 
            // lblBEffectiveLife
            // 
            this.lblBEffectiveLife.AutoSize = true;
            this.lblBEffectiveLife.Location = new System.Drawing.Point(135, 115);
            this.lblBEffectiveLife.Name = "lblBEffectiveLife";
            this.lblBEffectiveLife.Size = new System.Drawing.Size(65, 12);
            this.lblBEffectiveLife.TabIndex = 2;
            this.lblBEffectiveLife.Text = "有效生命值";
            // 
            // lblBLifePerHit
            // 
            this.lblBLifePerHit.AutoSize = true;
            this.lblBLifePerHit.Location = new System.Drawing.Point(270, 61);
            this.lblBLifePerHit.Name = "lblBLifePerHit";
            this.lblBLifePerHit.Size = new System.Drawing.Size(53, 12);
            this.lblBLifePerHit.TabIndex = 2;
            this.lblBLifePerHit.Text = "击中恢复";
            // 
            // lblBDamage
            // 
            this.lblBDamage.AutoSize = true;
            this.lblBDamage.Location = new System.Drawing.Point(270, 24);
            this.lblBDamage.Name = "lblBDamage";
            this.lblBDamage.Size = new System.Drawing.Size(53, 12);
            this.lblBDamage.TabIndex = 2;
            this.lblBDamage.Text = "面板伤害";
            // 
            // groupBox3
            // 
            this.groupBox3.Controls.Add(this.btnCChange);
            this.groupBox3.Controls.Add(this.btnCDelete);
            this.groupBox3.Controls.Add(this.itemsC);
            this.groupBox3.Controls.Add(this.lblCArmor);
            this.groupBox3.Controls.Add(this.lblCLifeSteal);
            this.groupBox3.Controls.Add(this.lblCLife);
            this.groupBox3.Controls.Add(this.lblCDamageReductionByArmor);
            this.groupBox3.Controls.Add(this.lblCLifePerSecond);
            this.groupBox3.Controls.Add(this.lblCDamageReductionByRestance);
            this.groupBox3.Controls.Add(this.lblCTotalDamageReduction);
            this.groupBox3.Controls.Add(this.lblCLifePerKill);
            this.groupBox3.Controls.Add(this.lblCEffectiveLife);
            this.groupBox3.Controls.Add(this.lblCLifePerHit);
            this.groupBox3.Controls.Add(this.lblCDamage);
            this.groupBox3.Location = new System.Drawing.Point(758, 458);
            this.groupBox3.Name = "groupBox3";
            this.groupBox3.Size = new System.Drawing.Size(395, 205);
            this.groupBox3.TabIndex = 4;
            this.groupBox3.TabStop = false;
            this.groupBox3.Text = "备选装备C";
            // 
            // btnCChange
            // 
            this.btnCChange.Location = new System.Drawing.Point(233, 173);
            this.btnCChange.Name = "btnCChange";
            this.btnCChange.Size = new System.Drawing.Size(75, 23);
            this.btnCChange.TabIndex = 3;
            this.btnCChange.Text = "换装";
            this.btnCChange.UseVisualStyleBackColor = true;
            this.btnCChange.Click += new System.EventHandler(this.btnCChange_Click);
            // 
            // btnCDelete
            // 
            this.btnCDelete.Location = new System.Drawing.Point(314, 173);
            this.btnCDelete.Name = "btnCDelete";
            this.btnCDelete.Size = new System.Drawing.Size(75, 23);
            this.btnCDelete.TabIndex = 3;
            this.btnCDelete.Text = "删除";
            this.btnCDelete.UseVisualStyleBackColor = true;
            this.btnCDelete.Click += new System.EventHandler(this.btnCDelete_Click);
            // 
            // lblCArmor
            // 
            this.lblCArmor.AutoSize = true;
            this.lblCArmor.Location = new System.Drawing.Point(135, 24);
            this.lblCArmor.Name = "lblCArmor";
            this.lblCArmor.Size = new System.Drawing.Size(29, 12);
            this.lblCArmor.TabIndex = 2;
            this.lblCArmor.Text = "护甲";
            // 
            // lblCLifeSteal
            // 
            this.lblCLifeSteal.AutoSize = true;
            this.lblCLifeSteal.Location = new System.Drawing.Point(270, 115);
            this.lblCLifeSteal.Name = "lblCLifeSteal";
            this.lblCLifeSteal.Size = new System.Drawing.Size(53, 12);
            this.lblCLifeSteal.TabIndex = 2;
            this.lblCLifeSteal.Text = "生命汲取";
            // 
            // lblCLife
            // 
            this.lblCLife.AutoSize = true;
            this.lblCLife.Location = new System.Drawing.Point(135, 42);
            this.lblCLife.Name = "lblCLife";
            this.lblCLife.Size = new System.Drawing.Size(41, 12);
            this.lblCLife.TabIndex = 1;
            this.lblCLife.Text = "生命值";
            // 
            // lblCDamageReductionByArmor
            // 
            this.lblCDamageReductionByArmor.AutoSize = true;
            this.lblCDamageReductionByArmor.Location = new System.Drawing.Point(135, 61);
            this.lblCDamageReductionByArmor.Name = "lblCDamageReductionByArmor";
            this.lblCDamageReductionByArmor.Size = new System.Drawing.Size(53, 12);
            this.lblCDamageReductionByArmor.TabIndex = 2;
            this.lblCDamageReductionByArmor.Text = "护甲减伤";
            // 
            // lblCLifePerSecond
            // 
            this.lblCLifePerSecond.AutoSize = true;
            this.lblCLifePerSecond.Location = new System.Drawing.Point(270, 97);
            this.lblCLifePerSecond.Name = "lblCLifePerSecond";
            this.lblCLifePerSecond.Size = new System.Drawing.Size(53, 12);
            this.lblCLifePerSecond.TabIndex = 2;
            this.lblCLifePerSecond.Text = "每秒恢复";
            // 
            // lblCDamageReductionByRestance
            // 
            this.lblCDamageReductionByRestance.AutoSize = true;
            this.lblCDamageReductionByRestance.Location = new System.Drawing.Point(135, 79);
            this.lblCDamageReductionByRestance.Name = "lblCDamageReductionByRestance";
            this.lblCDamageReductionByRestance.Size = new System.Drawing.Size(53, 12);
            this.lblCDamageReductionByRestance.TabIndex = 2;
            this.lblCDamageReductionByRestance.Text = "抗性减伤";
            // 
            // lblCTotalDamageReduction
            // 
            this.lblCTotalDamageReduction.AutoSize = true;
            this.lblCTotalDamageReduction.Location = new System.Drawing.Point(135, 97);
            this.lblCTotalDamageReduction.Name = "lblCTotalDamageReduction";
            this.lblCTotalDamageReduction.Size = new System.Drawing.Size(41, 12);
            this.lblCTotalDamageReduction.TabIndex = 2;
            this.lblCTotalDamageReduction.Text = "总减伤";
            // 
            // lblCLifePerKill
            // 
            this.lblCLifePerKill.AutoSize = true;
            this.lblCLifePerKill.Location = new System.Drawing.Point(270, 78);
            this.lblCLifePerKill.Name = "lblCLifePerKill";
            this.lblCLifePerKill.Size = new System.Drawing.Size(53, 12);
            this.lblCLifePerKill.TabIndex = 2;
            this.lblCLifePerKill.Text = "击杀恢复";
            // 
            // lblCEffectiveLife
            // 
            this.lblCEffectiveLife.AutoSize = true;
            this.lblCEffectiveLife.Location = new System.Drawing.Point(135, 115);
            this.lblCEffectiveLife.Name = "lblCEffectiveLife";
            this.lblCEffectiveLife.Size = new System.Drawing.Size(65, 12);
            this.lblCEffectiveLife.TabIndex = 2;
            this.lblCEffectiveLife.Text = "有效生命值";
            // 
            // lblCLifePerHit
            // 
            this.lblCLifePerHit.AutoSize = true;
            this.lblCLifePerHit.Location = new System.Drawing.Point(270, 61);
            this.lblCLifePerHit.Name = "lblCLifePerHit";
            this.lblCLifePerHit.Size = new System.Drawing.Size(53, 12);
            this.lblCLifePerHit.TabIndex = 2;
            this.lblCLifePerHit.Text = "击中恢复";
            // 
            // lblCDamage
            // 
            this.lblCDamage.AutoSize = true;
            this.lblCDamage.Location = new System.Drawing.Point(270, 24);
            this.lblCDamage.Name = "lblCDamage";
            this.lblCDamage.Size = new System.Drawing.Size(53, 12);
            this.lblCDamage.TabIndex = 2;
            this.lblCDamage.Text = "面板伤害";
            // 
            // itemsC
            // 
            this.itemsC.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
            this.itemsC.Items = null;
            this.itemsC.Location = new System.Drawing.Point(6, 20);
            this.itemsC.Name = "itemsC";
            this.itemsC.Size = new System.Drawing.Size(112, 176);
            this.itemsC.TabIndex = 2;
            this.itemsC.MouseClick += new System.Windows.Forms.MouseEventHandler(this.itemsC_MouseClick);
            // 
            // itemsB
            // 
            this.itemsB.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
            this.itemsB.Items = null;
            this.itemsB.Location = new System.Drawing.Point(6, 20);
            this.itemsB.Name = "itemsB";
            this.itemsB.Size = new System.Drawing.Size(112, 176);
            this.itemsB.TabIndex = 2;
            this.itemsB.MouseClick += new System.Windows.Forms.MouseEventHandler(this.itemsB_MouseClick);
            // 
            // itemsA
            // 
            this.itemsA.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
            this.itemsA.Items = null;
            this.itemsA.Location = new System.Drawing.Point(6, 20);
            this.itemsA.Name = "itemsA";
            this.itemsA.Size = new System.Drawing.Size(112, 176);
            this.itemsA.TabIndex = 2;
            this.itemsA.MouseClick += new System.Windows.Forms.MouseEventHandler(this.itemsA_MouseClick);
            // 
            // itemsFeet
            // 
            this.itemsFeet.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
            this.itemsFeet.Items = null;
            this.itemsFeet.Location = new System.Drawing.Point(404, 393);
            this.itemsFeet.Name = "itemsFeet";
            this.itemsFeet.Size = new System.Drawing.Size(112, 176);
            this.itemsFeet.TabIndex = 2;
            this.itemsFeet.MouseClick += new System.Windows.Forms.MouseEventHandler(this.items_MouseClick);
            // 
            // itemsWaist
            // 
            this.itemsWaist.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
            this.itemsWaist.Items = null;
            this.itemsWaist.Location = new System.Drawing.Point(404, 211);
            this.itemsWaist.Name = "itemsWaist";
            this.itemsWaist.Size = new System.Drawing.Size(112, 176);
            this.itemsWaist.TabIndex = 2;
            this.itemsWaist.MouseClick += new System.Windows.Forms.MouseEventHandler(this.items_MouseClick);
            // 
            // itemsWeapons
            // 
            this.itemsWeapons.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
            this.itemsWeapons.Items = null;
            this.itemsWeapons.Location = new System.Drawing.Point(168, 393);
            this.itemsWeapons.Name = "itemsWeapons";
            this.itemsWeapons.Size = new System.Drawing.Size(112, 176);
            this.itemsWeapons.TabIndex = 2;
            this.itemsWeapons.MouseClick += new System.Windows.Forms.MouseEventHandler(this.items_MouseClick);
            // 
            // itemsTorso
            // 
            this.itemsTorso.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
            this.itemsTorso.Items = null;
            this.itemsTorso.Location = new System.Drawing.Point(286, 211);
            this.itemsTorso.Name = "itemsTorso";
            this.itemsTorso.Size = new System.Drawing.Size(112, 176);
            this.itemsTorso.TabIndex = 2;
            this.itemsTorso.MouseClick += new System.Windows.Forms.MouseEventHandler(this.items_MouseClick);
            // 
            // itemsHands
            // 
            this.itemsHands.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
            this.itemsHands.Items = null;
            this.itemsHands.Location = new System.Drawing.Point(168, 211);
            this.itemsHands.Name = "itemsHands";
            this.itemsHands.Size = new System.Drawing.Size(112, 176);
            this.itemsHands.TabIndex = 2;
            this.itemsHands.MouseClick += new System.Windows.Forms.MouseEventHandler(this.items_MouseClick);
            // 
            // itemsLegs
            // 
            this.itemsLegs.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
            this.itemsLegs.Items = null;
            this.itemsLegs.Location = new System.Drawing.Point(286, 393);
            this.itemsLegs.Name = "itemsLegs";
            this.itemsLegs.Size = new System.Drawing.Size(112, 176);
            this.itemsLegs.TabIndex = 2;
            this.itemsLegs.MouseClick += new System.Windows.Forms.MouseEventHandler(this.items_MouseClick);
            // 
            // itemsShoulders
            // 
            this.itemsShoulders.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
            this.itemsShoulders.Items = null;
            this.itemsShoulders.Location = new System.Drawing.Point(404, 29);
            this.itemsShoulders.Name = "itemsShoulders";
            this.itemsShoulders.Size = new System.Drawing.Size(112, 176);
            this.itemsShoulders.TabIndex = 2;
            this.itemsShoulders.MouseClick += new System.Windows.Forms.MouseEventHandler(this.items_MouseClick);
            // 
            // itemsOffHand
            // 
            this.itemsOffHand.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
            this.itemsOffHand.Items = null;
            this.itemsOffHand.Location = new System.Drawing.Point(522, 393);
            this.itemsOffHand.Name = "itemsOffHand";
            this.itemsOffHand.Size = new System.Drawing.Size(112, 176);
            this.itemsOffHand.TabIndex = 2;
            this.itemsOffHand.MouseClick += new System.Windows.Forms.MouseEventHandler(this.items_MouseClick);
            // 
            // itemsWrists
            // 
            this.itemsWrists.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
            this.itemsWrists.Items = null;
            this.itemsWrists.Location = new System.Drawing.Point(522, 211);
            this.itemsWrists.Name = "itemsWrists";
            this.itemsWrists.Size = new System.Drawing.Size(112, 176);
            this.itemsWrists.TabIndex = 2;
            this.itemsWrists.MouseClick += new System.Windows.Forms.MouseEventHandler(this.items_MouseClick);
            // 
            // itemsRings
            // 
            this.itemsRings.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
            this.itemsRings.Items = null;
            this.itemsRings.Location = new System.Drawing.Point(640, 29);
            this.itemsRings.Name = "itemsRings";
            this.itemsRings.Size = new System.Drawing.Size(112, 176);
            this.itemsRings.TabIndex = 2;
            this.itemsRings.MouseClick += new System.Windows.Forms.MouseEventHandler(this.items_MouseClick);
            // 
            // itemsHead
            // 
            this.itemsHead.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
            this.itemsHead.Items = null;
            this.itemsHead.Location = new System.Drawing.Point(286, 29);
            this.itemsHead.Name = "itemsHead";
            this.itemsHead.Size = new System.Drawing.Size(112, 176);
            this.itemsHead.TabIndex = 2;
            this.itemsHead.MouseClick += new System.Windows.Forms.MouseEventHandler(this.items_MouseClick);
            // 
            // itemsAmuletsRight
            // 
            this.itemsAmuletsRight.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
            this.itemsAmuletsRight.Items = null;
            this.itemsAmuletsRight.Location = new System.Drawing.Point(640, 393);
            this.itemsAmuletsRight.Name = "itemsAmuletsRight";
            this.itemsAmuletsRight.Size = new System.Drawing.Size(112, 176);
            this.itemsAmuletsRight.TabIndex = 2;
            this.itemsAmuletsRight.MouseClick += new System.Windows.Forms.MouseEventHandler(this.items_MouseClick);
            // 
            // itemsAmuletsLeft
            // 
            this.itemsAmuletsLeft.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
            this.itemsAmuletsLeft.Items = null;
            this.itemsAmuletsLeft.Location = new System.Drawing.Point(640, 211);
            this.itemsAmuletsLeft.Name = "itemsAmuletsLeft";
            this.itemsAmuletsLeft.Size = new System.Drawing.Size(112, 176);
            this.itemsAmuletsLeft.TabIndex = 2;
            this.itemsAmuletsLeft.MouseClick += new System.Windows.Forms.MouseEventHandler(this.items_MouseClick);
            // 
            // SimulatorWindow
            // 
            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.ClientSize = new System.Drawing.Size(1163, 678);
            this.Controls.Add(this.groupBox3);
            this.Controls.Add(this.groupBox2);
            this.Controls.Add(this.groupBox1);
            this.Controls.Add(this.itemsFeet);
            this.Controls.Add(this.itemsWaist);
            this.Controls.Add(this.itemsWeapons);
            this.Controls.Add(this.itemsTorso);
            this.Controls.Add(this.itemsHands);
            this.Controls.Add(this.itemsLegs);
            this.Controls.Add(this.itemsShoulders);
            this.Controls.Add(this.itemsOffHand);
            this.Controls.Add(this.itemsWrists);
            this.Controls.Add(this.itemsRings);
            this.Controls.Add(this.itemsHead);
            this.Controls.Add(this.itemsAmuletsRight);
            this.Controls.Add(this.itemsAmuletsLeft);
            this.Controls.Add(this.gBoxData);
            this.Controls.Add(this.menuStrip1);
            this.MainMenuStrip = this.menuStrip1;
            this.Name = "SimulatorWindow";
            this.Text = "装备模拟器";
            this.gBoxData.ResumeLayout(false);
            this.gBoxData.PerformLayout();
            this.menuStrip1.ResumeLayout(false);
            this.menuStrip1.PerformLayout();
            this.groupBox1.ResumeLayout(false);
            this.groupBox1.PerformLayout();
            this.groupBox2.ResumeLayout(false);
            this.groupBox2.PerformLayout();
            this.groupBox3.ResumeLayout(false);
            this.groupBox3.PerformLayout();
            this.ResumeLayout(false);
            this.PerformLayout();

        }

        #endregion

        private System.Windows.Forms.GroupBox gBoxData;
        private System.Windows.Forms.Label lblClassesVitality;
        private System.Windows.Forms.Label lblClassesDexterity;
        private System.Windows.Forms.Label lblClassesIntelligence;
        private System.Windows.Forms.Label lblClassesStrength;
        private ItemsControl itemsAmuletsLeft;
        private ItemsControl itemsAmuletsRight;
        private ItemsControl itemsHead;
        private ItemsControl itemsShoulders;
        private ItemsControl itemsHands;
        private ItemsControl itemsTorso;
        private ItemsControl itemsWeapons;
        private ItemsControl itemsWaist;
        private ItemsControl itemsFeet;
        private ItemsControl itemsRings;
        private ItemsControl itemsWrists;
        private ItemsControl itemsOffHand;
        private ItemsControl itemsLegs;
        private System.Windows.Forms.Label lblClassesLife;
        private System.Windows.Forms.Label lblClassesArmor;
        private System.Windows.Forms.Label lblClassesDamageReductionByArmor;
        private System.Windows.Forms.Label lblClassesDodgeChance;
        private System.Windows.Forms.Label lblClassesDamageReductionByRestance;
        private System.Windows.Forms.Label lblClassesAranceHolyResistance;
        private System.Windows.Forms.Label lblClassesPoisonResistance;
        private System.Windows.Forms.Label lblClassesLightningResistance;
        private System.Windows.Forms.Label lblClassesFireResistance;
        private System.Windows.Forms.Label lblClassesColdResistance;
        private System.Windows.Forms.Label lblClassesPhysicalResistance;
        private System.Windows.Forms.Label lblClassesBlockChance;
        private System.Windows.Forms.Label lblClassesBlockValue;
        private System.Windows.Forms.Label lblClassesTotalDamageReduction;
        private System.Windows.Forms.Label lblClassesMissileDamageReduction;
        private System.Windows.Forms.Label lblClassesMeleeDamageReduction;
        private System.Windows.Forms.Label lblClassesEffectiveLife;
        private System.Windows.Forms.MenuStrip menuStrip1;
        private System.Windows.Forms.ToolStripMenuItem menuImport;
        private System.Windows.Forms.ToolStripMenuItem menuSave;
        private System.Windows.Forms.Label lblClassesType;
        private System.Windows.Forms.ToolStripMenuItem menuNew;
        private System.Windows.Forms.Label lblClassesDamageIncreasedByMainProperty;
        private System.Windows.Forms.Label lblClassesCriticalHitDamage;
        private System.Windows.Forms.Label lblClassesCriticalHitChance;
        private System.Windows.Forms.Label lblClassesAttackSpeed;
        private System.Windows.Forms.Label lblClassesDamageIncreasedBySkills;
        private System.Windows.Forms.Label lblClassesDamage;
        private System.Windows.Forms.Label lblClassesLifeSteal;
        private System.Windows.Forms.Label lblClassesLifePerSecond;
        private System.Windows.Forms.Label lblClassesLifePerKill;
        private System.Windows.Forms.Label lblClassesLifePerHit;
        private System.Windows.Forms.GroupBox groupBox1;
        private ItemsControl itemsA;
        private System.Windows.Forms.Label lblAArmor;
        private System.Windows.Forms.Label lblALifeSteal;
        private System.Windows.Forms.Label lblALife;
        private System.Windows.Forms.Label lblADamageReductionByArmor;
        private System.Windows.Forms.Label lblALifePerSecond;
        private System.Windows.Forms.Label lblADamageReductionByRestance;
        private System.Windows.Forms.Label lblATotalDamageReduction;
        private System.Windows.Forms.Label lblALifePerKill;
        private System.Windows.Forms.Label lblAEffectiveLife;
        private System.Windows.Forms.Label lblALifePerHit;
        private System.Windows.Forms.Label lblADamage;
        private System.Windows.Forms.Button btnAChange;
        private System.Windows.Forms.Button btnADelete;
        private System.Windows.Forms.GroupBox groupBox2;
        private System.Windows.Forms.Button btnBChange;
        private System.Windows.Forms.Button btnBDelete;
        private ItemsControl itemsB;
        private System.Windows.Forms.Label lblBArmor;
        private System.Windows.Forms.Label lblBLifeSteal;
        private System.Windows.Forms.Label lblBLife;
        private System.Windows.Forms.Label lblBDamageReductionByArmor;
        private System.Windows.Forms.Label lblBLifePerSecond;
        private System.Windows.Forms.Label lblBDamageReductionByRestance;
        private System.Windows.Forms.Label lblBTotalDamageReduction;
        private System.Windows.Forms.Label lblBLifePerKill;
        private System.Windows.Forms.Label lblBEffectiveLife;
        private System.Windows.Forms.Label lblBLifePerHit;
        private System.Windows.Forms.Label lblBDamage;
        private System.Windows.Forms.GroupBox groupBox3;
        private System.Windows.Forms.Button btnCChange;
        private System.Windows.Forms.Button btnCDelete;
        private ItemsControl itemsC;
        private System.Windows.Forms.Label lblCArmor;
        private System.Windows.Forms.Label lblCLifeSteal;
        private System.Windows.Forms.Label lblCLife;
        private System.Windows.Forms.Label lblCDamageReductionByArmor;
        private System.Windows.Forms.Label lblCLifePerSecond;
        private System.Windows.Forms.Label lblCDamageReductionByRestance;
        private System.Windows.Forms.Label lblCTotalDamageReduction;
        private System.Windows.Forms.Label lblCLifePerKill;
        private System.Windows.Forms.Label lblCEffectiveLife;
        private System.Windows.Forms.Label lblCLifePerHit;
        private System.Windows.Forms.Label lblCDamage;
    }
}